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    "Oh, there ain't no rest for the wicked,
    Money don't grow on trees.
    I got bills to pay,
    I got mouths to feed,
    There ain't nothing in this world for free.
    I know I can't slow down,
    I can't hold back,
    Though you know, I wish I could.
    No there ain't no rest for the wicked,
    Until we close our eyes for g

    SHOUTS

     
    Y-NOT99 - 21, Male, Langley
    Y-NOT99 @X-Anime-Freak-X cost anythin to go?
    Y-NOT99 - 21, Male, Langley
    Y-NOT99 @X-Anime-Freak-X ghost walk? was is dat?
    Y-NOT99 - 21, Male, Langley
    Y-NOT99 @Emo-Love yyyeeaaayyy I ish proud oh joo <3

    BASICS

    Height:174 cm - 178 cm (5'9" - 5'10")
    Weight:60 Kg - 64 Kg (131 lbs - 140 lbs)
    Birthday:January 20, 1991
    Sexual Orientation:Heterosexual
    Living Situation:Living with parents/relatives
    Location:Langley, Vancouver, British Columbia, Canada
    Join Date:07:43am | Sep 23, '05
    Profile Updated:05:03am | Aug 22, '10
    Last Active:07:33pm | Jan 10, '12

    INTERESTS

    Reading Material:Comic books, Fiction, Graphic novels, Myths and Legends, Poetry, Romance
    Movies:Animated, Anime, Classic, Documentaries, Historical dramas, Science Fiction, Tearjerkers
    Art:Acting, Doodling, Drawing, Journal Writing, Painting, Photography, Visiting Museums, Writing
    Animals/Pets:Cats, Dogs
    Video Games:First person shooter, Fighting, Role Playing, Simulations, Strategy
    Cars:Audio, Drifting, Classics
    Music:Alternative, Classical, Jazz, Lounge, Metal, Rock, Trance, Acoustic
    Sports:Badminton, Martial Arts, Fencing
    Activities:Listening to music, Pool/Billiards, Reading, Traveling, Darts
    Musical Instruments:Bass guitar
    Outdoor:Bird-watching, Camping, Gardening, Backpacking, Traveling
    Computers:E-mail, Gaming, Instant Messaging

    INSANITY

    Hi, im Jurgen(thats pronounced yur-g-in) if you wana make fun of the name go ahead you arent the first. Any way, Im 19 and a huge dork, i admit it. I play video games i watch discovery channel and i do stupid shit with the few friends i have. I have no diabolic plans to over throw the world, im not a hipster or a scene kid looking for attention and I am certainly not some punk ass gangster loser. Im pretty much just me. Im an over the hill drama major/ metal worker, who enjoys having a quiet beer with good friends and a video game in hand. Obvious interests include but are not limited to paintball, computers, xbox, painting, archery from time to time, a good book here and there, movies an just plain chilling out. I hate people who front a certain way because they feel like they have to (and have been known to smack afew heads together because of it) I belive people should just mellow out and be themselfs without having to deal with all the drama that comes with trying to be someone else.

    I am always open to messages from people so if you acctually read this far and wana chat hit me up. I always enjoy a new face.

    P.S. love zombies if my page didnt already say that.

    THOUGHTS

    BASILISK

    "Gaze into my eyes, and you shall see.
    I will make you a stone.
    I will make you a tree.
    Time will stop for you, but it cannot stop for me."




    SUMMARY:
    Basilisk zombies are one of the most mysterious of all the classes, and are most likely the third smartest type of undead. Although they lack the ability to learn from example as berserkers do, basilisks have managed to find other ways to get close to the living. The basilisk's main attack and defense is a piercing, bioluminescent, red glare that paralyzes their victims. Researchers have yet to determine how this is possible as it seems to be from the realms of science fiction.
    Basilisks are known to be crafty, using mimicry to get close to their intended victims. A basilisk may lay in wait, pretending to be a corpse, or attempt to close the distance while acting like a less-dangerous crawler.
    Paralysis is fast-acting, if eye contact is maintained for more than a second. During the first few seconds of eye contact, the victim would appear to be going into a seizure as their muscles stiffen and begin to lose function. After a few moments, the victim will go completely limp. The initial seizure is described by survivors as being quite painful, but once they have gone limp the pain subsides. The basilisk's paralyzing effect tends to last between fifteen and twenty minutes, giving the undead sufficient time to feed without having to hold down a struggling victim.
    Though helpless, the victim remains completely aware of their surroundings in this paralyzed state. Those victims who have been rescued from this experience have described it thusly: 'It's like being trapped inside your own body; you can't even scream, all you can do is lie there while your heart hammers in your chest�and blink tears away as that red eyed creature makes its way over to you."
    Little can be done to resist the basilisk's glare; averting or shielding your eyes is the only known method. Military scientists are working hard at creating protective measures against this undead type.
    OTHER NAMES: Gorgon, cobra, hypnotist.



    CRAWLER

    "We are many, we are the same, and we travel together, going on this long and lifeless, crawl."



    SUMMARY:
    The least dangerous type of undead when alone, crawlers are also known as the slowest (and dumbest) zombie class. However, they tend to group together, where their sheer numbers can be just as overwhelming as speed and adaptability.
    Crawlers are the most commonly found zombie in the New World, outnumbering any other class by at least twenty to one. Incredibly slow, they tend to wander around aimlessly, waiting for victims to fall into their clutches.
    If, by some poor chance, an individual happens to catch the attention of an entire group of crawlers, the shambling undead will pursue them. Fortunately, crawlers move at a moderate walking speed (depending on their injuries) that would probably be easy to outrun. Still, getting close to a crawler is very, very dangerous. Though many people view the crawler to be harmless, if it can approach within arm's reach, it will lash out and quickly shred its victims.
    Spitters and Basilisks have been known to travel with groups of crawlers, using the horde's superior numbers as a way to conceal their own classes.
    OTHER NAMES: 'The slow zombies,' groupies, the 'in' crowd.



    HOWLER

    "I sing a song.
    I sing the song of death.
    You will listen, and you too shall die, and sing the song of death with me."




    SUMMARY:
    Their haunting cries carry across the wastelands, serving as a morbid lullaby for hardened souls brave enough to venture into the New World.
    One of the more recently discovered zombie classes, the howler is just as slow as a crawler. However, speed isn't important for the howler, when its intended victim is unable to run away.
    Howlers are basically harmless, if they are more than ten meters away. Any closer, and a howler's piercing moan can not only make a person nauseous and cause extreme vertigo, but, if the victim is close enough, may cause trauma to the eardrums and cause the victim to pass out. When their victims are incapacitated, the howler will make its attack.
    Fortunately, a howler's low frequency cry is not infinite, and the howler can usually only sustain its cry for a few seconds until it has to stop. The howler's pause for breath lasts for about a minute, before it can howl again.
    OTHER NAMES: Singer, death rattler, death talker, siren, banshee.



    HUNTER

    "You can run from me,
    You can hide from me,
    You can cross the ocean, climb the highest mountain, or even fly from me.
    But I will always find you, before you will ever find me.
    I give you my word."




    SUMMARY:
    A class that would have anyone constantly looking over their shoulder, hunters are a very elusive type of zombie. Hunters can stalk their prey so secretively that the victim won't even know they've been followed until the hunter's teeth are buried in their neck.
    Hunters are extremely hard to identify, as they display almost no visible difference from any other type of zombie. Only the hunter's behavior sets them apart from a regular crawler. Unlike the crawler, the hunter is very fast, flexible, acrobatic, and stealthy. They have been known to stalk a person for days, weeks, or even months when given the opportunity.
    Hunters are generally found in areas that provide concealment, such as trees, old buildings, or even tall grass at the edge of the woods. They tend to avoid open areas or large groups of other undead, preferring stealth and cunning to mob tactics or overt aggression.
    OTHER NAMES: Stalkers. Ghosts.




    SPITTER

    "I am sick for all eternity.
    I am in permanent state of vertigo.
    My head pounds,
    My fever raises,
    My insides wither and crawl like snakes.
    Let me show you what's making me so under the weather."




    SUMMARY:
    Perhaps the most lethal zombie class, the spitter is able to harm, kill, or turn a human without even touching them. Unlike any of the other zombie classes, which have to grapple with their victims, the spitter does the most damage from a distance.
    As its name implies, the spitter can spit virus-contagious, acidic saliva half the length of a football field. This acid is a fast acting digestive that makes it easier for this class to devour its prey.
    Moreover, if some unwary individual is unfortunate enough to get too close to this undead, it will vomit the acidic substance all over the victim's body. The acid is very corrosive, and as soon as it hits skin, the victim is considered to have been turned.
    Spitters are known to travel with crawlers, but can be distinguished from the crowd by their distinctive gagging sounds. Visually, spitters are known for their missing or acid-burned clothing and hair; damage that is generally thought to be caused by poor aim or control on the part of the zombie.
    OTHER NAMES: ill talker, puke machine.

    LATEST BLOG ENTRY

     
    09:29am | Jan 26, '10 | Comments(3)
    me brain fuckin sucks.... shoot me... in the head... and be done with it...